![]() ![]() Main article: Need for Speed: Hot Pursuit (2010)/Events ![]() The PC, PlayStation 3, and Xbox 360 releases were developed by Criterion Games in collaboration with DICE, while the Wii release was developed by Exient Entertainment, and the handheld releases were developed by IronMonkey.Ī tenth anniversary Need for Speed: Hot Pursuit Remastered definitive release in November 2020 for PC, PlayStation 4, Switch, and Xbox One includes all downloadable content alongside visual enhancements and cross-play support. During the presentation, Craig Sullivan outlined that the game was inspired by earlier Need for Speed titles. A gameplay demonstration was given by creative director Craig Sullivan playing the role of a cop, and producer Matt Webster playing the role of a racer. It was revealed with a CG trailer by Framestore NY during EA's presentation at the 2010 E3 conference in Los Angeles, California on J. ![]() The game's release was revealed to be in 2010 by EA Games president Frank Gibeau during an investor conference call, and following the release of Slightly Mad Studios's Need for Speed: Shift in September, mentioned that the game had been " under development for some time" at the studio to ensure there were " adequate resources behind the franchise" for the series reboot resulting from quality suffered developing 2008's Need for Speed: Undercover. Criterion's involvement with the series was first mentioned in a 2009 conference by William Blair, at which time the developer was days away from releasing the final downloadable content pack for their previous game - Burnout Paradise. ![]() It is the first game in the series to be developed by Criterion Games. It is the 16th title in the Need for Speed series and the first since Need for Speed: Hot Pursuit 2 in 2002 to feature a police career mode. Need for Speed: Hot Pursuit (2010) is an arcade racing game developed by Criterion Games, Digital Illusions Creative Entertainment, and Alive Interactive Media. Wouldn't you rather be outside? Good for a superficial spin.Next » For the Hot Pursuit game mode, see - Hot Pursuit.įor the 2020 remaster, see - Need for Speed: Hot Pursuit Remastered.įor other games in the Hot Pursuit subseries, see - Need for Speed: Hot Pursuit The courses are fairly pretty, and the atmospheric, mesmerizing soundtrack is absolutely brilliant, but this is not a game worth getting into as the Platinum trophy is based on a lot of online play, which means you'll be stuck to the TV screen for about 150 hours. There are many sharp, punishing corners and, trust me, you will lose a LOT of momentum when turning and it takes ages to get it going again. The handling of the cars is inconsistent, sluggish, and frustrating, the AI seems to have an unfair advantage, and, despite the brand name, there just isn't enough speed. Even the borderline gibberish title puts me at a distance from it. Exactly how many different spins can you put on driving fast and coming first? There are some that do it very well (Burnout: Paradise, OutRun), but this long-winded Need for Speed spin-off is so totally average it's got almost nothing to make it memorable. The first is the dreaded first-person-shooter, which are a dime a dozen and differ from each other very little. There are two genres of video games that I avoid like the plague. ![]()
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